Automating a self-driving car simulator

Automating a self-driving car simulator

Introduction There are three main forces that drive my passion for software development. A desire to learn how things work and how they fit together.Passion to get puzzles solved regardless of how complex they are.Sharing what I have learnt with those who are...
Moving my WordPress blog to AWS Part 1

Moving my WordPress blog to AWS Part 1

Up until this point all of the backend services I have worked on where hosted on either private data centers or virtual machines in public data centers. This blog itself I have been hosting on a virtual machine in Canada with OVH. I enjoyed the flexibility of having a...
Visualizing Trade Me Category Tree

Visualizing Trade Me Category Tree

For my second assignment for the Data Visualisation course with Coursera, I have decided to build an interactive hierarchy tree of the Trade Me categories to display the relationship between different categories. I have used the complete tree with 6,734 nodes and...
How to use ButterKnife with Android

How to use ButterKnife with Android

In this tutorial, I’m making the introduction to a fantastic open-source library called ButterKnife for Android. If you would like to follow along make sure to clone the starter code from the GitHub repository. Don’t forget to review the official...
How to Access and Store Images with Android

How to Access and Store Images with Android

This blog post contains supplementary material for a video from my YouTube channel. In this video, I will be covering how to access and save photos in an Android application. You can fork or download the starter code on Github. There are 15 steps in total. Step 1....
Unity. How to quickly identify Static Objects.

Unity. How to quickly identify Static Objects.

This post became possible thanks to a Virtual Reality Developer and fellow Code Reviewer David Haley. Thank you for sharing the script David! Performance, Performance, Performance! Performance optimization is one of the essential tasks for any Virtual Reality...